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NVIDIA talks up GPU computing, presents roadmap

At the NVIDIA GPU Technology Conference in San Jose CEO Jen-Hsun Huang talked up the company’s progress in GPU computing, showed some example applications, and announced a high-level roadmap for future...

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Is the triumph of the GPU the failure of the CPU?

I’m at NVIDIA’s GPU tech conference in San Jose. The central theme of the conference is that the capabilities of modern GPUs enable substantial performance gains for general computing, not just for...

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When will Intel’s Many Integrated Core processors be mainstream?

I’m at Intel’s software tools conference in Dubrovnik, which I have attended for the last three years, and as usual the big topic is concurrent programming and how to write code that takes advantage of...

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NVIDIA plans to merge CPU and GPU – eventually

I spoke to Dr Steve Scott, NVIDIA’s CTO for Tesla, at the end of the GPU Technology Conference which has just finished here in Beijing. In the closing session, Scott talked about the future of NVIDIA’s...

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NVIDIA releases CUDA Toolkit 4.1 with LLVM compiler

NVIDIA has released version 4.1 of its CUDA Toolkit for general purpose GPU computing. There is a lot in this release, including a compiler based on LLVM, which will make it easier to support other...

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Adobe turns to OpenCL rather than NVIDIA CUDA for Mercury Graphics Engine in...

Adobe has just announced Creative Suite 6. CS 5.5 used the Mercury Playback Engine in Premiere Pro, which takes advantage of NVIDIA’s CUDA library in order to accelerate processing when an NVIDIA GPU...

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